There will of course be a space combat game system, but there will also be a first-person shooter, a single player experience and a persistent, first-person universe not unlike an MMO. The vision for Star Citizen is essentially to create four different game systems in one product. Perhaps most importantly to backers of Star Citizen, and fans of the Wing Commander series who might be interested in the game, Roberts announced target dates for when certain portions of the game will be released. Roberts was very open, and eager to deliver on all counts. The concluding question and answer session, however, was largely crowded with fans seeking more information on the features and technologies behind the upcoming game. With the crowdfunding campaign for the spaceflight simulator nearing the $70 million mark, Roberts' talk was clearly crafted for an audience of film and games professionals interested his learning more about his path to financial success. The presentation, given live in Los Angeles and streamed on Twitch, also filled in some of the gaps in the release calendar for his latest project, Star Citizen. Last night during his BAFTA Masterclass presentation Chris Roberts, the game developer turned movie producer and back again, shared the story of his career.
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